My Vanlife Conversion: Phase 1 - Rip & Tear

I recently acquired a Fiat Ducato work-van that I intend to do a full van conversion for full-time living, allowing me to travel and work remotely. This blog post is the first in a series where I'll be detailing the build progress. Here's a short video…

New Home for the Blog

The tedious chore of moving over everything to this new blog is now complete, the Casper Alexis blog's new home is based on the Ghost blogging platform that's being hosted on DigitalPress. So it's all looking a little new and fresh! Previously I used…

Devlog No. 1 - Project Barkeep

Been a while since I published the announcement post so thought it was time to share the progress so far, especially since I kind of promised to update every month...Whoopsie The past few months have been both gratifying and sluggish with the development, as I've been spending…

Project Barkeep Announcement

Today marks the one month milestone from when I first started working on my new game project, which for now is under the working title "Project Barkeep". It's been both exciting and nerve-wrecking. On the one hand I finally have time to work on it, but…

Building UE4 from Source

A quick guide for how to compile the Unreal Engine 4 source code on Windows so you can run it portably without installing Epic Games Launcher. Requirements * You need to have access to the EpicGames/UnrealEngine [https://github.com/EpicGames/UnrealEngine] repository on Github, don't have access? Follow…

Limitless Rooftiles Study in Unity

Ever since the first time I saw the scene in the movie Limitless [https://www.imdb.com/title/tt1219289] where the pills first activate for Bradley Cooper's character Eddie Morra and he looks up to see rooftiles flip, I've always wanted to try and recreate that…

Fake Liquid ShaderGraph Test in Unity

This is a demonstration of my first major ShaderGraph (Unity's Material Editor) attempt at making a fake liquid volume using that was also capable of producing waves. The code that drives the waves isn't doing it physically correct by any means, but I still believe it…

Alembic Animation Test in UE4

This is a test I did for a project that I'm working on, where I used Realflow to create a liquid animation for testing purposes within UE4. The animation was created in Realflow and consists of a liquid domain, a circular spline shape that was created from the…