Devlog No. 1 - Project Barkeep

Been a while since I published the announcement post so thought it was time to share the progress so far, especially since I kind of promised to update every month...Whoopsie The past few months have been both gratifying and sluggish with the development, as I've been spending…

Project Barkeep Announcement

Today marks the one month milestone from when I first started working on my new game project, which for now is under the working title "Project Barkeep". It's been both exciting and nerve-wrecking. On the one hand I finally have time to work on it, but…

Building UE4 from Source

A quick guide for how to compile the Unreal Engine 4 source code on Windows so you can run it portably without installing Epic Games Launcher. Requirements * You need to have access to the EpicGames/UnrealEngine [https://github.com/EpicGames/UnrealEngine] repository on Github, don't have access? Follow…

Alembic Animation Test in UE4

This is a test I did for a project that I'm working on, where I used Realflow to create a liquid animation for testing purposes within UE4. The animation was created in Realflow and consists of a liquid domain, a circular spline shape that was created from the…